Unity Top Down Mouse Aim, I'd recommend checking out "Seb
Unity Top Down Mouse Aim, I'd recommend checking out "Sebastian Lague" on YouTube, he's got a "Creating a game series" tutorial where he makes a top down shooter and covers this in I think the first or second episode when creating his player. ScreenToWorldPoint(context. I have created a game in Unity 2D which is a 2D TopDown shooter game. Now, I got my character down and found some very helpful YT videos for the movement and when it came to aiming the spaceship I I'm creating a 2D top-down shooting game and am trying find a way to implement aim-assist. HOW TO USE THIS PROPERLY!!!! Attach this script or copy-paste this code onto a script attached to your player character How could I make an aiming reticle for a 2D top-down game that rotates around the player, whose angle is determined by mouse position, and that is always a set distance away from the player? Get the Project files and Utilities at https://unitycodemonkey. Here is my script: using System Hello guys! I’m a beginner and I’m doing a 2D Top Down shooter and I wanted to do a pointer mouse aim [I don’t know if that is what’s called but is basically, where the mouse cursor is in the screen(the cursor shouldn’t be shown), is where the aim would be at the screen], so I would be very gratefull if someone completed my script (it is a gun game and it is pixel art). com/video. To do so, I wrote this code by following the tutorial: There are a handful of other issues I've run into when using Unity's built-in rigid body physics, so I created a simple script that gives you a much cleaner feeling character movement for RPGs and other top-down style games. im trying to make a 2d top down game where you can shoot. Here is how I would create a rewarding mechanic including headshots for a top down game: In this video we will learn how to Aim a Melee Weapon at mouse pointer in Unity 2D. _mousePos = Camera. Here is a video with the main functions I am seeking help with: The player model is a bit taller than the enemy models. when my mouse is close to the character it seems accurate but the further i go the less accurate it becomes for some reason. In this video I demonstrate how to create a top-down character controller movement script in Unity which take into account the rotation offset of the main camera. Collections; public class PlayerController : MonoBehaviour { private Vector3 mousePos; pri… I'm trying to make a simple top down game where the player looks at wherever the mouse is pointed. Currently I have it where the character aims towards the mouse at all times, and when they attack will also attack in that direction. However, though the player aims toward the mouse just fine for the most part, the aim starts to be askew from the actual cursor location when aiming diagonally. Vector3 mousePos = Input. position); var dir = Input. I really need this done, so if anyone can provide a detailed explanation to help me or even hop on a call with me on discord and work with me on this… I am working on a top down shooter but the mouse aim is slightly off, the character will look slightly away from the crosshair leading to inaccurate shooting. Hi, I developed a Top down space shooter for PC where you aim with you mouse for where you want to fire. The player is only going to rotate on the Y axis. We will move our Player with the Arrow Keys, Aim with the Mouse, and Fire with the Mouse button. here's a short code where I am calculating the aiming direction. I’m trying to implement controller support as I go so I don’t have to go back and do it later, however I’ve run into a bit of an issue. This game is in a Top Down perspective, so we will set the CrossHair inactive to disappear when we don In this Unity Tutorial learn the basics to have a player move, rotate with the mouse, and shoot bullets when clicking the left mouse button down. I have a feeling that unity is getting my mouse coordinates wrong Get the Project files and Utilities at https://unitycodemonkey. CallbackContext context) { aimInput = context. Hello! I am still very new to Unity, so sorry if this is an easy fix, but I am having difficulty getting a script to work… I am trying to make a 3D game (I say game, it’s more just a concept) with a top-down perspective, and while I have gotten movement to work just fine, I can’t seem to get the player character (currently a cube) to face in the direction of the mouse. mousePosition; mousePos. (Dont mind the sprites and collisions that's not my focus right now its for reference) However this is whats happening rather than what I want. rotation = Quaternion. I want to convert the game from PC to Android, so I need to create a joystick for aiming. Hi, I’m trying to play the correct animation for a Top-Down Shooter in 3D, where the player is aiming and moving relative to the mouse cursor. position. Mouse aim offset correction in a top-perspective 3D game with 2-dimensional (XZ) aim Unity Engine Scripting ApocFI January 25, 2019, 8:58am Hello guys! I’m a beginner and I wanted to aim with the mouse but I don’t know how to do it. z = thisTransform. I’m making a pretty simple top-down, round-based shooter that is similar in style to Dead Ops Arcade. And in the end, we'll script a po Topic Replies Views Activity Top down aim at mouse Questions & Answers legacy-topics 3 16410 May 4, 2021 3DTopdown - Player Rotate to Mouse Questions & Answers legacy-topics 1 975 February 24, 2016 need help with making player look at mouse Questions & Answers legacy-topics 3 19462 November 20, 2010 Top down shooter mouse look (3d) Questions Hello, I’m making a top down shooter game and I’m having some trouble with getting the character to aim the right way. com/watch?v=_S91dfkZ4oI Feb 15, 2023 · So now we have a working prototype of a top-down shooter where the player can aim toward the mouse. We will use Unity's Input Manager to access Keyboard and Mouse Inputs. Reason is because I want more space infront of the player at all times, so they can clearly see their targets (since what is . ReadValue<Vector2>(); } private void Aim(){ faceDirection = Vector3. ScreenToWorldPoint (Input. Here is my I'm using the following code to rotate my object using mouse, for aiming direction. forward * aimInput. Collections; using System. To give context, the way it is currently setup, I can aim perfectly with a joystick however when I attempt to use the position of the mouse with the input system, it functions incorrectly. php?v=fuGQFdhSPg4Let's build our Weapon, Animate it and Shoot towards the mouse!Pe The game is a top down 2D shooter, a bit like the iconic "chaos engine" from SNES. x, transform. In this Unity tutorial we will explore creation of the top down movement for a shooter game. mou… We will make a script to aim with a CrossHair in a circular motion by the joystick in Unity. y; var I’m currently reading the mouse position to determine where to aim in my top-down shooter. Euler (Vector3(0 Hello ya’ll! I’ve been using Cinemachine for a little while and I’ve been loving it. x + Vector3. It seems that because of this, I am having a difficult time getting the mouse-aiming to work properly. Incredibly helpful. Mind you I'm fairly new to Unity and programming with very limited experience. Once I get the shooting and enemy movement finished, I will create a new post explaining In this episode we're going to learn how to rotate our objects and we'll use the Unity new input system to make the player rotate and aim at the mouse positi Hello, I’m Code Monkey, and in this tutorial, we’ll learn how to make a 2D character aim towards the mouse and shoot a weapon in Unity. I’ve looked at Unity’s Survival Shooter and gotten pretty far with what they’ve got in the project, but it lacks more complex animations for their character. Namely, cursor position affects the corresponding directions of keys. So I have this top down 3D shooter when the player aim at the mouse position but just doesnt seem very accurate, the player just never seem to truly aim towards the mouse as it is always looking at an offset, anyone knows why? 🙂 var objectPos = Camera. Using mouse velocity in any way is doomed to failure due to the vast differences in dpi, sensitivity etc and different hardware. i have a weapon in front of my character which shoots. here is my script: using System. In the later video I will show you how to perform an attack and how to create enemies to fight with. The game is a top down 2D shooter, a bit like the iconic "chaos engine" from SNES. 5K subscribers Subscribed In this Unity Tutorial we're building off what we did last tutorial in setting up our 2D Top Down Movement project and expanding it to now include 2D Top dow Im trying to add a simple crosshair and look at mouse movement for my top down shooter. velocity Unity 2D Aim and Shoot at mouse position Tutorial MoreBBlakeyyy 9. If the Hello, I am developing a simple top-down 3D game where the player is stationary and uses the mouse to aim around and shoot enemies moving toward the player. Unity Twin Stick Controller Tutorial (Gamepad and Keyboard) | Top Down Shooter Controls Dan Pos 17. Here is a I checked through Youtube, Google and previous answers but can't get my game to shoot towards the mouse. Here is my How can i make a top down shooter mouse look? (xz movement, y rotation) this is what i have: using UnityEngine; using System. Here's what I have so far but I can't seem to Hello guys well I am creating a top down 2d shooter, and i have ran in to a problem with my controls. For a learning project, I decided to create a top-down 3D voxel spaceship meteor shooter (keyboard, gamepad, eventually local multiplayer) to learn most basics fast. But this may just cause a different issue when you stop moving or change direction. com/BarthaSzabolcs/Tut If you are wondering exactly how I managed to get the bullets to fire towards the cursor, I followed Sykoo/Sam's tutorial on making a top down shooter in Unity, which you can see here: https://www. Here’s the code I have written: //just the aiming private void Update() { mousePosition = Camera. WorldToScreenPoint(transform. This way we will have multiple Input options to play our Top Down Archery Game. mousePosition - objectPos; transform. Preferably, I would like the cursor to kind of (when left alone or when being moved around) float toward the nearest enemy character. Here is my PlayerController Script. It appears that Hey, I’m trying to make a top-down shooter game with the new input system that allows input from both a keyboard/mouse and a gamepad. Collections. We'll also make the aiming and shooting animations by extending our Blend Trees. The Hey Guys! So essentially, this is a basic top down view 3D game, where the Player is always looking toward where the mouse is. y)). What I got so far: Basic movement, player presses W and goes north, S to the south, etc Hello, I am developing a simple top-down 3D game where the player is stationary and uses the mouse to aim around and shoot enemies moving toward the player. The main mechanic is shooting the enemies and dashing, and while dashing is very direction oriented, the shooting is done strictly based on moving your mouse with a fire cursor which works I don’t think mouse should even be used in a modern shooter, should be dual stick, with mouse as fallback. What I’m wanting: I want to be able to use the mouse to aim and then hold down the Left Mouse Button to shoot if the player is using a K&M. My implementation is somewhat working, but the rotation is glitchy and choppy. In this video, I will show you how to aim in an 3D top-down game with the mouse. Vector3 mousePos = Camera. ReadValue<Vector2>()); var mouseDir = (_mousePos - new Vector2(transform. action. And now I’d hope you could make the Camera always move and adjust a bit toward where the camera is, in a smooth manner with CineMachine. InputDirection(mouseDir); However, this does not work when I’m using a joystick, as it already seems to have We'll create a crosshair and shoot arrows. Copy the script from here: https://github. When using the mouse, I want the player to rotate/aim towards the mouse, and when using the gamepad, I want the player to rotate/aim in the direction of the right joystick. Learn to create your own Vampire Survivors style game with Hi, this is my very first game project ever so I have no previous experience besides java programming. the game is a survival game (of sorts) as more waves come in and you have to survive the longest. Does anyone know anyway to do this sort of thing? I am working on a top down shooter but the mouse aim is slightly off, the character will look slightly away from the crosshair leading to inaccurate shooting. In our topdown game, we have mainly used a static camera rotation, so it was more classic topdown. I want to make my player look at the mouse direction in order to be able to aim, but for some reason it seems to be always off from where the mouse is pointing at only in two certain positions does the mouse and player line up. The Right now, I'm using LookAt to point the player in the direction of an aim point Game Object (controlled by the mouse position) with a set height value from the camera, which works fine as long as the target is at the same height as the player. I wouldn't mind the "snap to enemy" concept though either. The character will be looking at the mouse cursor and move using keyboard. The issue is that either the player (controller by mouse position) or the enemy don't aim accurately enough on certain angles. For the players movement I’m getting a normalized vector2 and multiplying that by a speed variable to move their rigidbody2D like so: myRB. normalized; _weapon. Apr 12, 2024 · At best, there may be some movement compensation by adjusting the firing angle to aim at where the mouse is likely going to be some time from now (aim leading). This is a foundational mechanic for top-down shooters or twin-stick games. youtube. mou… Hello guys! I’m a beginner and I’m doing a 2D Top Down shooter and I wanted to do a pointer mouse aim [I don’t know if that is what’s called but is basically, where the mouse cursor is in the screen(the cursor shouldn’t be shown), is where the aim would be at the screen], so I would be very gratefull if someone completed my script (it is a gun game and it is pixel art). The only problem with this is that it only rotates between 0 to 180 and not full 360 degrees. We will also build our game to be able to play it in a full screen mode. It starts out fine, but as the game goes on and the player collides with walls and enemies, the players rotation becomes desynced with the position of the cursor. php?v=fuGQFdhSPg4Let's build our Weapon, Animate it and Shoot towards the mouse!Pe Elements and Mechanics used in this game Aim at Mouse in Unity 2D (Shoot Weapon, Unity Tutorial for Beginners) Sprite Outline - 2D Shader Graph Tutorial Simple Key Door System in Unity Shield Force Field - Shader Graph Tutorial Persistent Particle System (Blood, Shells, Dirt, Footprints) Sprite Dissolve - 2D Shader Graph Tutorial You aim with your mouse cursor and your character will walk to mouse cursor while you're holding forward (W). May 8, 2025 · Subtract the mouse world position from the player world position to figure out the direction to shoot. The player rotates to follow the mouse and when he shoots it's either inaccurate or sometimes I am making cannonball shooter game. left * aimInput. I'm using a formula that translates the coordinates of the target point into a rotation, so the sprite faces the target. Right now, I can aim where I want usi We will use Unity's Input Manager to access Keyboard and Mouse Inputs. LONGER 2D Top Down Shooting Tutorial: • 2D Top So i have tried some different solutions on this but every piece of code i have tried gives me the same result. main Let's take a look at how to create top down movement and shooting with mouse-based aiming in Unity. the blue line is just something i added to How to shoot in the direction of player to mouse that you calculated earlier Of course, you could copy / paste a tutorial but in the end it won't teach you anything, so I really encourage you to take it one baby step at a time and try and get it going as you learn. main. Generic; using UnityEngine; public class BasicMovem… Hello superior coders, I’m in the process of building a 3rd person 3D top-down (3/4) perspective shooter system in which the player aims toward the cursor and fires upon clicking. However, I want to experiment a bit with cinemachine looking at where the player’s mouse is, like in the video attached here: Could anyone give me some pointers on how I would do that? I already have the Comparable to how top-down rotations with gamepads work; the player rotates as long as you rotate the joystick but it keeps its rotation if you let go of the stick. Here is a visual of my issue below: (For the record Hello guys! I’m a beginner and I’m doing a 2D Top Down shooter and I wanted to do a pointer mouse aim [I don’t know if that is what’s called but is basically, where the mouse cursor is in the screen(the cursor shouldn’t be shown), is where the aim would be at the screen], so I would be very gratefull if someone completed my script (it is a gun game). If any of that sounds mysterious, start with tutorials for the style of game you contemplate. 46K subscribers Subscribe The whip should be able to follow the mouse (aim/look in the direction of the mouse) and whip (extend) to where the mouse is clicked. public void OnAim(InputAction. Or maybe some C or C++ code even that I could translate into C#? I heard that the math gets way more complex when having to deal with acceleration - is it even feasible to calculate each frame? Any help would be much appreciated! Top down mouse aim bullet shooter, how to compensate for player movement? I'm on a simple project following this tutorial, and one of the first things I need is to have the player point toward the mouse's position. pos I’m working on a top down action game with melee combat and I’m having trouble figuring out a part of it. xngqh, jsxi8, auw3re, cnas, 10lx, 9kyp, vtjsl, 1ha2, 5xnxzm, fein,